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Engineering Towns, a follow up to Engineering Villages, gives all the information needed to quickly establish medium sized communities, specifically towns. In this resource, we delve into:
Types of Towns: Understand the purpose of towns, from location and development and the need for food sources.
Function of Towns: Explore the reasons for the existence of various towns, including agricultural, mercantile, cultural centers administrative, military and more.
Town Life and Economy: Understand the settlement zones, political systems that run towns, supply zones, the population, and daily life.
Housing: Towns in a Fantasy Setting: Engineering Towns helps you factor magic systems into your town, covering everything from the types of towns that magical races might create, to how magic may impact a town’s infrastructure.
Creating a Town: We’ve included a sample town with basic guidelines on how to place it in your setting. Use it as a blueprint or as-is!
Creating Your Town is made easy with a host of ready-made tables and charts, enabling you to craft a town quickly for your game, story, or any scenario where you need a small settlement.
You are the engineer!
System: Old School Revival
This is not a Core Rulebook. A copy of Castles & Crusades RPG: Players Handbook 11th Printing is required to play.
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