Manufacturer:
Grail Games
After the bombs fell on Hiroshima and Nagasaki, and the dust settled from World War II, the nations of hte world rebuilt their economies and infrastructure, and the atomic age began.
Nations forged alliances through strong diplomacy. They built rockets and satellites and began the space race. They constructed enough nuclear missiles to destroy the world many times over. Their spies were around every corner. The Cold War had begun.
The Cold War Expansion is divided into separate modules, designed so they can be used on their own or combined in any way. Pick and choose the modules you like best to customize your game, or even choose to eventually add all of the modules.
Ages: 13+
Players: 1-5
Game Length: 120 minutes
This is not a stand-alone game. A copy of Manhattan Project: Energy Empire is required to play.
Nations forged alliances through strong diplomacy. They built rockets and satellites and began the space race. They constructed enough nuclear missiles to destroy the world many times over. Their spies were around every corner. The Cold War had begun.
The Cold War Expansion is divided into separate modules, designed so they can be used on their own or combined in any way. Pick and choose the modules you like best to customize your game, or even choose to eventually add all of the modules.
Ages: 13+
Players: 1-5
Game Length: 120 minutes
This is not a stand-alone game. A copy of Manhattan Project: Energy Empire is required to play.
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