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Manufacturer: Magpie Games

New Faces Haunt the Woodland's Paths!

As the War rages on, new factions take interst in the Woodland's resources. The Riverfolk Company sends trade boats up and down the rivers; the Lizard Cult makes a new push for converts; the Grand Duchy digs tunnels to seize new territory; and the Corvid Conspiracy toils to claim ill-begotten gains from the foolish. Who are these new factions? And what do they have in store for the Woodlands?

Travelers & Outsiders is a supplement for Root RPG that expands the game to include the first four expansion factions!

Here's what you'll find inside this book:

• Ten new playbooks, expanding the types of vagabonds you can play to included pirates, raiders, scholars, heretics, raconteurs, and more.

• Four new expansion factions for you to add to any campaign
  ‣ Riverfolk Company
  ‣ Lizard Cult
  ‣ Grand Duchy
  ‣ Corvid Conspiracy

• Dozens of expanded moves and tags, including weapons skills, roguish feats, natures, drives, connections, equipment tags, and pre-made gear.

• Robust faction turn mechanics that bring the setting to life as factions seize holdings, build structures, and plot mischief across the Woodland.

• Two new clearings - Heartwood and Sundew Bend - that focus on adventures involving the new expansion factions and their conflicts.

Hardcover
256 pages

A copy of the Root RPG: Core Book is necessary to use the contents of this book.

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Session Three: Sent to Root Out Evil | M.E.E.P.L.E.S. Backrooms RPG

The M.E.E.P.L.E.S. Agents are not given much rest as they must now deal with a request from the Office cat. Thrown into a political murder mystery, how will they deal with the ramifications of the death while being adorable forest creatures? The M.E.E.P.L.E.S. Backrooms RPG is an ongoing campaign using Root RPG and other Powered by the Apocalypse games. Based loosely around the theming of our weekly Backrooms Sales. Episodes are to be released monthly as the group hops between realities to save ours!

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