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Manufacturer: Renegade Game Studios

Vampire the Masquerade @ 46:00
Vampire the Masquerade Review

Rule the Night

When the sun sets, the undead awaken. To slake their Hunger, they feed upon the herd of unaware mortals. Right beneath our noses, the Kindred clash against their rivals as they vie for control of the city of San Francisco and the coveted title of Prince.

Vampire the Masquerade: Rivals is an expandable card game (ECG) for 2-4 players based on the popular roleplaying game set in the World of Darkness. Each player assumes the leadership of a coterie of vampires, using them to advance their agendas, claim titles, recruit new vampires, and perform other tasks, possibly risking confrontations by taking to the streets! Complete your agenda or eliminate your rival and claim your rightful place of power over the city!

This Core Set includes four complete ready-to-play vampire decks featuring different clans: Toreador, Ventrue, Brujah, and Malkavian Everything up to four players need to begin their own schemes for domination. As an expandable card game, new vampires, clans, and strategies are released regularly to delve deeper into the World of Darkness.

Contents:
4 Pre-constructed Player Decks (49 Cards Each)
1 City Deck (27 Cards)
1 Crypt Pack (63 Cards)
4 Player Aid Cards
1 1st Player Token
4 Rival Tokens
10 No Influence Tokens
4 Leader Tokens
24 Agenda Tokens
80 Blood/Prestige Tokens
12 Card Storage Dividers
1 Rulebook


Ages: 14+
Players: 2-4
Game Length: 30-70 minutes

4 out of 5 stars

2 of 2 reviews


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2 reviews

Successor to Vampire the Eternal Struggle

Average rating of 5 out of 5 stars

I've enjoyed my plays of this game so far. Primarily I play this 2 players with my partner, so there is one note. It recommends you play Toreador vs Brujah as your first game, however the decks are tuned for 3+ players, so for the Brujah deck you'll have to swap out the agenda. Otherwise this has been an enjoyable game and brings back the feelings of playing the old CCG Vampire the Eternal Struggle.

July 9, 2021 3:01 AM

An interesting start, but unsure where it goes from here

Average rating of 3 out of 5 stars

I am a huge believer in the concept of the competitive expandable card game, having been an early adopter of Netrunner, Doomtown, and L5R. VtM Rivals is no Netrunner, and coming here and expecting that level of mechanical sophistication and smoothness of play will leave you disappointed. In many ways, I'd say the card game VTM Rivals is most like is Doomtown, with support for up to 4 players -- and, unlike Doomtown, I think VTM Rivals does a pretty good job of supporting that format! VTM Rivals assigns each player a Rival, and, while they can attack anyone, only killing your Rival (or otherwise achieving your personal goal condition) is ultimately going to win you the game. Unfortunately, I don't know that the base mechanics of the game are good enough to give the game the lasting power that a card game needs. Every mechanic feels just slightly unrefined, like I'm playtesting something that still needs tweaking to find the actual fun. And there are many, many disparate mechanics! A card game being easy to teach is so important to supporting a community, and VTM Rivals is not exactly that. It ultimately feels like a rough draft of a much better game. Is it worth playing? Yeah, I think it's interesting if you're into card games, and I imagine you're gonna be able to pick it up relatively cheaply. We'll see where it goes with future expansions, but I wouldn't get my hopes up.

June 23, 2021 4:11 PM

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