High Frontier 4 All: Promo Pack 3 - Ground Crew
$7.99
$10.00
You save -$2.01
1 - 6 Players
Playtime: 180 minutes or less
Product Highlights:
Auction / Bidding
Deck, Bag, and Pool Building
Hand Management
Negotiation
Network and Route Building
Pick-up and Deliver
Point to Point Movement
Resource to Move
Simulation
Solo / Solitaire Game
Variable Player Powers
Manufacturer:
Ion Game Design
The Promo Pack 3 - Ground Crew includes 20+ new crew into the High Frontier 4 All universe, each with dual-sided identities and asymmetric abilities. Whether you lead a corporate-backed expedition or a black market tech collective, these unique specialists shape your trajectory through science, survival, and sabotage.
Each crew member brings a unique combination of faction privileges, tech expertise, and strategic triggers that flip between LEO and Bernal roles. These factions are active from the start of the game.
Will you hire daring Daredevils, cold-blooded Couriers, or radiation-proof Rocketeers? Can you adapt your crew to shifting missions, crises, and alliances?
Whether you're navigating fragile alliances in orbit or taking wild risks in deep space, this promo pack injects High Frontier 4 All with new tension, tactics, and narrative firepower.
Ages: 14+
Players: 1-6
Game Length: 60-240 minutes
This is not a stand-alone game. A copy of High Frontier 4 All, Module 1 - Terawatt & Futures, and Module 2 - Colonization are required to play. It is fully compatible with Module 4 - Exodus and Module 5 - Economy.
Each crew member brings a unique combination of faction privileges, tech expertise, and strategic triggers that flip between LEO and Bernal roles. These factions are active from the start of the game.
Will you hire daring Daredevils, cold-blooded Couriers, or radiation-proof Rocketeers? Can you adapt your crew to shifting missions, crises, and alliances?
Whether you're navigating fragile alliances in orbit or taking wild risks in deep space, this promo pack injects High Frontier 4 All with new tension, tactics, and narrative firepower.
Ages: 14+
Players: 1-6
Game Length: 60-240 minutes
This is not a stand-alone game. A copy of High Frontier 4 All, Module 1 - Terawatt & Futures, and Module 2 - Colonization are required to play. It is fully compatible with Module 4 - Exodus and Module 5 - Economy.
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