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Manufacturer: Sierra Madre Games

This module introduces new human and transhuman colonists, as well as the space stations they live in.

Future space pioneers will live in mobile space colonies called Bernals, tailored for Earth-like conditions. Their job will be to tele-operate robonautic avatars on the surfaces of nearby asteroids and moons. They will come with unique specialties and politics. If you provide a Bernal space station for them to live in, they will give you more operations per turn. If promoted, they enable mega-engineering projects called "Futures", for new ways to victory (requires Module 1).

As a bonus, this module features extra advice and experimental rules for the core game.

Contents:
28 New Cards
  ‣ 10 Bernals
  ‣ 18 Colonists
5 Playmat Extensions
20 Space Station Miniatures
  ‣ 10 Kalpanass
  ‣ 10 Standford Toruses
1 Wooden Space Elevator Token


Ages: 14+
Players: 1-5
Game Length: 30-240 minutes


This is not a stand-alone game. A copy of High Frontier 4 All and Module 1 - Terawatt & Futures are required to play.

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1 review

If you have made the investment to buy High Frontier 4 All did you really plan to go into space on a mission and not desire to colonize? The same answer can be applied to the other two Modules for High Frontier 4 All.

Average rating of 5 out of 5 stars

I would no more spend the time and expense of building a rocket to send out into space without the hope of colonizing then I would buy a game dealing with space exploration that didn't allow for colonization. Meet me on one of the moons on the outer planets...if you can get there.

June 15, 2021 8:44 PM

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