Review Details

Arcadia Quest

Arcadia Quest

Product Review (submitted on November 1, 2015):
The game overall, is quite a bit of fun to play. Basically, you control 3 cartoonish Heroes, and that is your 'Guild'. You never die permanently, and only will receive 1 "death effect" even if you die several times.

The game does a good job balancing out gold distribution based upon several factors - so that no one is truly left behind for very long. Read the rules thoroughly, at least once, and check out the FAQ. (Google Arcadia Quest FAQ)

One house rule I would highly suggest - don't allow people to have duplicate magical items.

The game was not fine tuned in such a way it is going to be very balanced every time you play. All the heroes have unique abilities, some are great, some are ok, and some are just plain crappy... until you learn good combos for them - they become (potentially) game breaking. A fun one I found was using Bob (he's the bridgekeeper from Monty Python)... if he rolls a crit, he can teleport an ally. Then with Battle Cry, that ally can then act. Being able to act twice is HUGE in this game. So battle cry, Hobspawn are all very strong heroes.

The only reason I say it could use an update - is that some rules are really kind of clunky, and so is the reroll mechanic. Sometimes you get someone who has ~8 attack or defense dice. Then they have ~8 rerolls (one of the heroes abilities lets him use all rerolls in your guild, not just his). So their turns can take obnoxiously long, and the book keeping (trying to remember) the rerolls you have, rerolling crits, etc. Can be painstakenly annoying... especially when 3 people say you already used 2 rerolls, and you deny it because you think you didn't.. etc. To help with this - never 'reroll' a crit. Just leave it there, and roll another die for the critical benefit.
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