Battlelords of the 23rd Century for Savage Worlds RPG: Core Rules

Battlelords of the 23rd Century for Savage Worlds RPG: Core Rules

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Manufacturer: 23rd Century Productions

The Company told you it was going to be a mop up operation. Quick and easy. Communications go down on remote frontier worlds all the time, and it should only take a few hours to fix it. Then back on the dropship for a boring ride home.

The Zen just got vaporized. The shot ticker on your pulse weapon reads "7." You've got one plasma grenade left, and your helmet HUD shows telltales for 50 unidentified threats closing in on your position. The Ram just charged out of the trench. As he exits the ditch, you can see the Orion has spray painted his armor day-glow orange. The Eridani Swordsaint is meditating. The Phentari is compulsively revving a chainsaw in one set of tentacles and clutching a flamethrower in the other set. The Chatilian empath is whining about how he hasn't made anyone's head explode in the last two days, and you have no idea where the Keen scout is because he's damn near invisible when he changes color. Just another day at the office. Lock-n-Load.

Welcome to the glorious excess of Savage Battlelords.

Battlelords is a game set in a dangerous future. Play over-equipped, under-trained, corporate mercs whose employer views them as expendable resources in a galaxy being invaded by a horde of techno-organic monstrosities called the Arachnids. If you don't like working for the mega-corps, you can always get a job with the Galactic Armed Forces. What can be more fun than facing down an Arachnid charge in a fox hole? Maybe an independent mercenary group will hire you on, or you can get your bounty-hunter's license? The Pest Elimination Teams (PETs) are always hiring people to deal with the genetically engineered monstrosities that "Uncle Ernie" Freiberg and the Anarchist Rebellion Movement (ARM) releases on the populace for fun and profit.

Regardless of your career, weaponry in the 23rd century is devastatingly effective, and your Wild Card is going to need a suit of armor if they want to survive long. Armor can be customized with over 90+ Armor Options to suit your Wild Card's needs. The unique weapons & armor mechanics in Battlelords can be used in any Savage Worlds game that needs futuristic weaponry and customizable armor!

Inside this book, you'll find:

 • 94 New Edges & 21 New Hindrances (Many of these are species-specific)

 • 15+ weapon systems (136 individual weapons)

 • 32 suits of armor and 90+ armor options

 • 120+ pieces of sci-fi equipment

 • 3 New Powers, 25+ new Power-specific modifiers, & 36 generic Power Modifiers

Hardcover
216 pages

A copy of the Savage Worlds Rulebook is required to use this book.