Bayonets and Tomahawks - 2nd Printing

Bayonets and Tomahawks - 2nd Printing (Preorder)

Product #GMT2010-24

Regular Price: $64.00

Special Price: $44.99

Available for Preorder
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Manufacturer: GMT Games

Estimated Release Date: February 2024 - Delayed.

Preorder items are not yet available. The quantity available and "in stock" notations are the quantities we have available for advance order.

If there are other items on the order, the entire order will not ship until all preorders release.

Image, contents, and release date are subject to change.


Bayonets and Tomahawks is a 2-player card-driven strategic wargame focusing on the French & Indian War, 1755-1760. Its fluid yet rich system ensures fun for players of all levels. One player controls the British and the other controls the French and most Indians. Indian diplomacy, raids, constructions, naval operations, sieges: nothing is left out in order to immerse players in the fascinating military asymmetries of the 18th-Century colonial frontier.

A game of Bayonets and Tomahawks can last 1 or more game years depending on the scenario chosen - up to the full conflict. During each game year, there are 8 action rounds where players move their pieces on land and sea, perform raids, build forts and roads, etc. Battles/sieges usually occur at the end of each action round. A game year also includes 3 logistics rounds: "Fleets arrive", "Colonials enlist" and "Winter quarters".

Bayonets and Tomahawks is card-driven. But unlike most card assisted wargames player don't manage a hand of cards. Each player starts the year with one undisclosed reserve Action card picked randomly. At the beginning of each Action round, both players draw a new card. They must then choose one of their 2 cards to play for the current round. The other card becomes their reserve for the next round. At each action round, the French player also gets a random Indians action card.

The Action points (AP) on the cards in play determine how many stacks of pieces a player can activate during the current round. In addition the cards trigger events and determine initiative for the next Action round. Movement is point to point. Pieces can also move via sea zones.

Each side has particular assets he must make the most of in order to achieve victory. The British have overwhelming numbers, the French are more adept at wilderness fighting with the help of their numerous Indian allies. To win, a player must control enough enemy key spaces to reach the scenario's Invasion victory points requirement by game end. In one-year scenarios, pieces removed permanently from play yield Invasion VP as well. The French player can also win if he succeeds in enough raids during the current year to reach the scenario's Raid victory points requirement.

The 2nd printing is identical to the 1st printing, except that any known errata are corrected.


Ages: 14+
Players: 2
Game Length: 120 minutes



Mechanisms:

• Action Points
• Action/Event
• Campaign / Battle Card Driven
• Dice Rolling
• Point to Point Movement
• Simulation