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Manufacturer: Brotherwise Games

Unearth Playthrough


Reclaim. Rebuild. Remember.

Long ago, your ancestors built great cities across the world. Now your tribe of Delvers must explore forests, deserts, islands, caverns, and mountains to find these lost cities. Claim the ruins, build places of power, and restore the glory of a bygone age.

Unearth is a dice placement game for 2-4 players designed by Jason Harner and Matthew Ransom. In this compelling strategy game, players must balance two paths to victory.

Delvers - Five dice represent your team of Delvers. Each turn, you roll and place one die on a Ruin. Delver cards can enhance your efforts.

Ruins - High rolls help you claim Ruin cards. Choose your Ruins wisely. Many may compete, but only one player can unearth each Ruin.

Wonders - Low rolls allow you to uncover Stones. Combine Stones to rebuild the Wonders of a golden age.

Victory - When the End of Age card appears, time is running out. Claim the final Ruins, total your points, and declare the winner!


Ages: 8+
Players: 2-4
Game Length: 30-60 minutes

5 out of 5 stars

7 of 7 reviews


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7 reviews

Good filler game

Average rating of 5 out of 5 stars

A fun little filler game with a bit of strategy and a bit of dice rolling. Cards allow you to change dice in play - yours or someone else’s so can’t be too overconfident that he’s winning the ruins!

April 19, 2024 4:02 PM

Nice game, high quality!

Average rating of 5 out of 5 stars

Very nice for a game night among friends! Not very complex even though it has some steps to understand beforehand. The quality of the materials is quite good. A favorite in our home!

July 16, 2023 1:07 AM

Wonderful game

Average rating of 5 out of 5 stars

Super simple to learn, beautiful art, and really fun to play. Excited to keep playing and learn new strategies.

February 8, 2023 5:20 PM

All in all, a great game with great art, decent replayability, multiple available strategies, and a way to beat whatever poor luck you may have!

Average rating of 5 out of 5 stars

Basically, you are in charge of explorers which are represented by a couple of various dice. Your goal is to send them out into the world to recover ancient structures before the other players can. To do this, you must have placed the highest die value on a location when the total number of every player's dice at the same location exceeds the required value of that location. To summarize, you are betting that your dice will be the highest on the card's value is met. If you win, you get the location to be used towards the endgame point tally. Now here's where the game gets interesting. The players who didn't win the card, get to draw from another deck that allows them to alter the game via shifting dice rolls or forcing rerolls altogether. The number of dice you bet on the location card determines the number of these cards you draw, so you are rewarded for placing even your poor rolls. And, if you are someone with exceptionally dismal dice luck, Unearth is one of the few games where you can ride your poor luck to victory. For every roll of 3 or less, on any dice roll, you get to draw a stone chip. These get placed on your board in hopes of forming combos of different colors that match the available wonders in play. Once you've matched a set before anyone else, you get that chip and anything that comes with it. Some of them even give permanent dice-altering capabilities! This play continues until every location is bought, and the endgame card is revealed. I've yet to play every endgame card, since they are chosen at random at the beginning of play, but they each drastically alter how the game is played until the end. For example, one of them makes all dice rolls one more than what they show on the die. Two of them are also locations to buy, one of them is worth a bunch of points and the other is worth negative points, forcing you to alter your dice so that someone else is forced to buy it! All in all, a great game with great art, decent replayability, multiple available strategies, and a way to beat whatever poor luck you may have!

August 13, 2018 1:38 AM

Tolerance

Average rating of 5 out of 5 stars

Basically, you are in charge of explorers which are represented by a couple of various dice. Your goal is to send them out into the world to recover ancient structures before the other players can. To do this, you must have placed the highest die value on a location when the total number of every player's dice at the same location exceeds the required value of that location. To summarize, you are betting that your dice will be the highest on the card's value is met. If you win, you get the location to be used towards the endgame point tally. Now here's where the game gets interesting. The players who didn't win the card, get to draw from another deck that allows them to alter the game via shifting dice rolls or forcing rerolls altogether. The number of dice you bet on the location card determines the number of these cards you draw, so you are rewarded for placing even your poor rolls. And, if you are someone with exceptionally dismal dice luck, Unearth is one of the few games where you can ride your poor luck to victory. For every roll of 3 or less, on any dice roll, you get to draw a stone chip. These get placed on your board in hopes of forming combos of different colors that match the available wonders in play. Once you've matched a set before anyone else, you get that chip and anything that comes with it. Some of them even give permanent dice-altering capabilities! This play continues until every location is bought, and the endgame card is revealed. I've yet to play every endgame card, since they are chosen at random at the beginning of play, but they each drastically alter how the game is played until the end. For example, one of them makes all dice rolls one more than what they show on the die. Two of them are also locations to buy, one of them is worth a bunch of points and the other is worth negative points, forcing you to alter your dice so that someone else is forced to buy it! All in all, a great game with great art, decent replayability, multiple available strategies, and a way to beat whatever poor luck you may have!

August 13, 2018 12:00 AM

great little gem

Average rating of 5 out of 5 stars

Excellent little game. Dice placement, set collection and a little tile laying for mechanics. The play is fast and easy. replayability is high with the different ruins and cards available. I rated the quality lower because the cards are a little flimsy and of a lower quality. I am not a card sleever but I will for this game. The dice and cardboard quality is fine. I would have paid an extra $10 for better quality of cards with like a linen finish or thicker stock. Overall it is a must buy.

August 21, 2017 5:59 PM

Scott

Average rating of 5 out of 5 stars

Excellent little game. Dice placement, set collection and a little tile laying for mechanics. The play is fast and easy. replayability is high with the different ruins and cards available. I rated the quality lower because the cards are a little flimsy and of a lower quality. I am not a card sleever but I will for this game. The dice and cardboard quality is fine. I would have paid an extra $10 for better quality of cards with like a linen finish or thicker stock. Overall it is a must buy.

August 21, 2017 12:00 AM

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