Clash of Sovereigns: The War of the Austrian Succession, 1740-48

Clash of Sovereigns: The War of the Austrian Succession, 1740-48

Product #GMT2222

Regular Price: $69.00

Special Price: $51.99

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Manufacturer: GMT Games

Clash of Sovereigns is a 2-4 player card-driven game of the War of the Austrian Succession. The Bourbon (French, Spanish, Prussian) and Pragmatic (Austrian, British, Piedmont) alliances battle across central Europe from Paris to Konigsberg and Naples to London.

Clash of Sovereigns features asymmetrical armies with distinctive national characteristics and capabilities that have branded together in alliances that often struggle with conflicting goals. Both the Bourbons and Pragmatics will benefit - or suffer - from interactions among the various nations in their respective alliances.

A host of belligerents (Spanish, French, British, Prussian, Austrian, Dutch, Russians, Vabavrians, Hannoverians, and more) and a vast theater of operations ensure that the game will never play the same way twice. Vienna may fall to the Prussians or French; Paris and Naples may see Austrian white uniforms in their streets; and London may be beset by Bonnie Prince Charlie or invading French troops. Will the French get Bavarian Charles VII onto the throne of the Holy Roman Empire? Will Louis XV and George II clash in Flanders? And will anyone be able to stop De Saxe?

Clash of Sovereigns is a free-wheeling faster-playing "nephew" of the highly-regarded Clash of Monarchs. The game features:

  • A 12-hour campaign game and three shorter scenarios covering 2-3 years apiece that can be played in as little as three hours.

  • The French, Prussians/Spanish, Austirans, and British/Piedmontese each have their own separate card decks divided into Early, Middle, and Late war periods.

  • Distinctive national tactics and troop quality factors are "captured" by Army Battle Ratings (which evolve over time) and event and Battle Tactics cards.

  • A simple, but significant, naval game simulates naval operations in the Mediterranean and Atlantic, including the annual Bourbon Treasure Fleet's risky voyage home.

Contents:
1 Map Sheet (22" x 34")
153 Strategy Cards
3 Counter Sheets
2 Combat/Siege Table Cards
3 Player Aid Cards
4 Power Display Mats
1 Rule Book
1 Play Book
10 Day of Battle Cards
2 Six-sided Dice


Ages: 14+
Players: 2-4
Game Length: 180-720 minutes

Mechanisms:
• Campaign / Battle Card Driven
• Dice Rolling
• Events
• Point to Point Movement
• Simulation