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Ages: 14+
Players: 2
Game Length: 60 minutes per battle
Note: This 2nd Printing is identical to the previous printing, except that all known errata have been corrected.
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1 review
My favorite Command & Colors game
This is my favorite Command & Colors game. - I have always liked the activation system, but in some instances I find that there are too many 'dud' cards you can draw. But in Samurai Battles, the only duds are cards you can setup to be non-duds with some work. - There is a good balance of unit variety. There are not too many subtle variations (like with Ancients) but there are still relevance differences. - The randomness of the dice-based combat is mitigated by the rules in which better trained/equipped untis get to ignore some hits from worse units, not just roll more dice. So, you can plan for favorite matchups and manage the risks more intelligently. - The scenarios I have palyeld so far were all well-balanced, historically grounded, and offered neat asymmetries between the two sides.
January 16, 2024 9:57 PM
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