Manufacturer:
Compass Games
On November 10, 1982, after serving as the head of the Soviet Union for almost two decades, Leonid Brezhnev died. His handpicked successor was Yuri Andropov and then, a few years later, Chernenko took over for a short period. In the final attempt to hold off Russian Liberalism, the stalwart Andrei Gromyko held the reins of power. But Gromyko saw the future clearly and gave up his power to Gorbachev. And that was the end of Stalin's legacy. The Soviet Union would break up just a few years later. But this could have been different. We could have had a different world.
The Doomsday Project is a series of games covering a very different world from the one we actually had. Youthful and ruthless leaders gain power when Brezhnev dies, and they have a plan to save their beloved country. They start a war in Central America knowing that America's response will be aggressive, but this is just a ruse. The real plan is to ring the world to the brink of the unthinkable and then, in a great show of self-awareness, they back down. In this reality, the world breathes a sigh of relief...but now NATO was unprepared politically and mentally after the relief of such a close call - and the real war would begin. The plan worked perfectly.
The Doomsday Project is a series of interlocking games covering a World War that never was. It would spring up all over the globe, and this project will cover many different fronts and battles. The first game in the series will cover the massive attack by the combined Warsaw Pact forces against NATO in West Germany. The objective was to grab as much of the country as possible and destroy NATO and the bulk of the United States Armed Forces. The rest of the world would be there for the picking.
Episode 1 covers the Battle for Germany at a scale of 12 kilometers a hex with the armies of Soviet Union represented by divisions and the NATO armies at the brigade level. Using the Operational Scale System, many new game design concepts and strategies are covered offering both a visit to the past but also a new and modern look at this conflict.
Contents:3 Paper Maps (22" x 34")
1 Paper Map (8.5" x 11")
5 Countersheets
1 Rulebook
2 Ten-sided Dice
2 Six-sided Dice
1 Rulebook
1 Scenario Book
Charts & Tables
Ages: 14+
Players: 1-4
Game Length: 120-3,000 minutes
Mechanisms:
• Dice Rolling
• Hexagon Grid
• Simulation
• Zone of Control