You've come to make your fortune on Cooper Island, whose untouched peninsulas stretch out like long arms into the wild Atlantic.
With two ships and a few workers, each of you has landed on a separate peninsula, which you hope to explore, cultivate, and settle. But who will do this best? And how? Will you expand your land quickly, or will you instead spend your efforts cultivating it, making it more and more valuable and productive? Buildings, boats, statues...how will you score victory points to send your ships sailing up the coast? Because your ships also serve as victory point markers, even as they sail into the waters of other players, you profit from the lush islets they pass.
Cooper Island is the epitome of a complex strategy game: In it, you will explore not just an island, but also rich strategies and subtle mechanisms. It is an intricate clockwork that invites deep thought, thanks to its strategic demands and clever use of landscape stacking.
While supplies last, each copy will include the New Boats promotional item. New Boats includes 4 new income boats and a landing stage.
1 Central Island Board 4 Peninsula Boards 5 Island Puzzle Pieces 4 Bay Tiles 4 Player Boards 4 Worker Boards 44 Cards 60 Double Landscape Tiles 56 Single Landscape Tiles 24 Islet Tiles 24 Income Boat Tokens 100 Wooden Resource Cubes 20 Wooden Buildings 16 Round Wooden Workers 8 Square Wooden Workers 8 Wooden Ships 4 Wooden Cartographer Markers 1 Wooden Harbormaster 30 Log Book Tokens 20 Ruin/Statue Tokens 20 Crate Lid Tokens 16 Milestone Tokens 16 Anchor Tokens 24 Cardboard Coins 1 Cooper Token 1 Linen Bag 1 Final Scoring Pad 1 Rulebook Solo Deck: Solo Against Cooper
Ages: 12+ Players: 1-4 Game Length: 75-150 minutes