Arkham Horror (3rd Edition)

Arkham Horror (3rd Edition)

Product #FFGAHB01

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Regular Price: $69.95

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Manufacturer: Fantasy Flight Games

Arkham Horror: 3rd Edition @ 0:34:13
Arkham Horror @ 0:05:15

The End is Near!

Massachusetts. 1926. Too long has the city of Arkham lived on its placid island of ignorance in the midst of the black seas of infinity. Only a small handful of unlucky investigators dare plunge into that abyss to struggle against the ancient evils that threaten reality from every corner of this New England town.

Arkham Horror is a cooperative game of mystery and terror for up to six players. Inspired by the writings of H.P. Lovecraft, each unique scenario puts you in the shoes of one of Arkham's investigators as they explore the streets of the city and work together to save humanity from unknowable horrors.

Contents:
5 Map Tiles
7 Streets
12 Investigators
4 Scenarios
469 Cards
1 Deck Holder
6 Dice
265 Tokens


Ages: 14+
Players: 1-6
Game Length: 120-180 minutes



STAY ORGANIZED!

  


Reviews

Just the right amount of gross
I actually enjoy playing this game with the kids. It's gross enough that they like it, but not scary enough to scare them. Easy to play, hard to set up and take down. Still love playing this game often. Lots of replayability too.
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Review by Matthew on 6/29/2020
Improves over 2nd ed
Gameplay is an improvement over 2nd edition, especially the encounters. Mythos phase is improved, Clues are improved, Investigators are improved. The only drawback is the lack of expansions so far.
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Review by Ben on 5/20/2019
An updated thematic streamlined version of the old game but lacking the drawn out downward spiral of 2nd edition.
I want to start this review off by saying I am a fantasy flight Cthulhu fan boy. I have all of their other products and Arkham Horror 2nd edition is one of my favorite games. All that being said I think I can keep this review objective.

I was like a kid on Christmas morning when my boxed showed up Saturday. Inside was the new AH3E. I immediately tore it open and punched the components. They are the usual FF quality with thick cardboard and great color. If I had a complaint it would be the odd card holder that you assemble from cardstock. I am sure there will be a cooler solution I can buy later.

I set up a 3 player version and started playing it out. The quick start rules do a great job of doing step by step set-up and I was up and running in no time. I was excited to find that each scenario has a different set-up. If I had a single complaint about AH2E it would be that the game doesn't change much with the different gods. Now the whole game changes. You seed a monster deck and there is an adventure deck which keeps the theme relevant. The adventure deck adds cards to the existing locations so you have encounters at the locations that are related to the scenario. Along with this is a codex that gives you conditions but doesn't let you know exactly how to win. No longer can you start the game and start sealing gates. You have to follow the story and see it unfold. It's super cool.

The turn sequence is an investigator phase, a monster phase, an encounter phase and the mythos phase. For the investigator phase the mechanics are very similar to mansions of madness and eldritch horror blended together. You get two actions per turn and each must be different. Moving up to 2 space (2 more for $2), getting $1, focusing a skill, or removing doom are examples of actions. Monster phase the monsters move given a criteria and then attack if they get to you. Then the encounter phase gives you a chance to discover clues or have other interesting things happen. There are no longer preset actions that you can do at some locations like in AH3E. This makes it harder to plan but adds some mystery to the game.

The mythos phase is no longer a deck of cards as it was in AH2E and is replaced by chits drawn from a bad or cap that have an effect. This made me happy and sad. I loved the mythos events of the previous edition but many times they made no sense. Now there is just doom and clues added, monsters generated or a scenario specific event that occurs that is tailored to the scenario. It is way more themeish or themey (is one of those a word?)

Overall the game is faster to play and has a much better streamlined feel and the theme of a specific scenario is more present throughout. It was a shorter game and will likely hit the table more often now. Replayability is down some from the previous version because I could see the scenarios being easier after playing them a couple times because you have a good idea what will happen in each.

I will play this game but the old version is not going to the funeral pyre anytime soon.

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Review by Stick1975 on 11/5/2018
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