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- George R.R. Martin, A Feast for Crows
All the houses of Westeros cherish hope in their secret hearts of claiming the Iron Throne for themselves. But the challenge is about to become greater than ever, with the addition of a new house and Objective cards. In A Feast for Crows, the newest Print on Demand expansion for A Game of Thrones: The Board Game Second Edition, all tactics and dreams of the future become subject to the will to conquer - and the fate of the draw.
Feast for Crows is a four-player scenario expansion that introduces a brand-new house to the armed marches and backstabbing of Westeros: namely, House Arryn. Led by the hoary Bronze Yohn Royce, and featuring iconic characters such as Littlefinger in their House deck, House Arryn focuses on gathering power tokens, and using them to quickly establish a definitive military and diplomatic advantage. From their home among the perilous peaks and precipices of The Eyrie, House Arryn is ready to join the Starks, Lannisters, and Baratheons in the dangers of throne-hunting.
An alternative setup has been crafted in order to produce a tactical situation reminiscent of the fourth book of George R.R. Martin's Song of Ice and Fire series, and with this new setup, deadly conflict is possible on the first turn of the game. With a well balanced four-player game and an advanced unit setup, the game proceeds faster than ever. But a new setup and quicker playtime are not the only additions that are brought to the table in the A Feast for Crows expansion.
The new scenario also features game-changing Objective cards that must shape player's thoughts and plans for their house's strategy. These new Objective cards are the only way to gain victory points in A Feast for Crows, making them the most important cards in the game. Each house holds an open Special Objective, which allows them to repeatedly gain points for each round that they control important bastions and central regions of Westeros.
Other neutral Objective cards are drawn and replaced as they are scored, as while as swapped and traded between players through the events in a replacement Westeros deck. The goals of these Objective cards vary widely, but an innovative ranking system maintains balance by scaling the amount of victory points different houses can gain for fulfilling these objectives.
Ages: 14+
Players: 4
Game Length: 180 minutes
This is not a stand-alone game. A copy of A Game of Thrones Boardgame (2nd Edition) is required to play.
Due to distribution restrictions we are only able to ship this product to the United States, Puerto Rico and U.S. Virgin Islands.
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5 reviews
Great Solution for 4-Player Groups
This expansion offers a much more focused way of playing AGOT with four players. The new House and new objectives offer a fresh experience for players who know the game well. It won't win over anyone that doesn't like the game, but for folks who frequently have four players at the table, it offers a superior mode of play.
July 7, 2021 6:26 PM
A deep 4-player variant for a modern classic.
Can't get six heavy gamers to sit down for GoT? This is a fantastic solution. FFG has added House Arryn and shifted the focus from area control to maintaining the logistics of an invasion force. The four houses have new setup areas, and must prepare to resolve the supply track every turn. The biggest change comes from the addition of victory conditions. Each house has a set objective, as will as a small hand of cards from an objective deck. At the end of a turn, a card may be revealed, and the printed number of points awarded. Not all objectives score the same for every house. Difficult tasks may rocket you into the lead IF you can avoid broadcasting your intentions and avoid your opponents machinations. The cards are of slightly lower quality than the base game, as they are a print on demand product. My copy featured slight misscutting, but nothing effecting gameplay. It's a shame FFG doesn't offer a set of tokens for the new house, but an unused faction files in just fine. Highly recommended.
October 7, 2015 9:45 PM
Neccessary for quicker plays and fewer players
This expansion allows you to play the board game with a fewer player count (4) while cutting the play time down to about 2 hours. By doing this, it allows for the board game to get played more often. My only beef with this expansion is that it does not include player pieces for a new faction in the game and asks that you use the color pieces from the original game that don't match the new player color.
October 7, 2015 1:29 AM
Charles
This expansion allows you to play the board game with a fewer player count (4) while cutting the play time down to about 2 hours. By doing this, it allows for the board game to get played more often. My only beef with this expansion is that it does not include player pieces for a new faction in the game and asks that you use the color pieces from the original game that don't match the new player color.
October 7, 2015 12:00 AM
hopelesst
Can't get six heavy gamers to sit down for GoT? This is a fantastic solution. FFG has added House Arryn and shifted the focus from area control to maintaining the logistics of an invasion force. The four houses have new setup areas, and must prepare to resolve the supply track every turn. The biggest change comes from the addition of victory conditions. Each house has a set objective, as will as a small hand of cards from an objective deck. At the end of a turn, a card may be revealed, and the printed number of points awarded. Not all objectives score the same for every house. Difficult tasks may rocket you into the lead IF you can avoid broadcasting your intentions and avoid your opponents machinations. The cards are of slightly lower quality than the base game, as they are a print on demand product. My copy featured slight misscutting, but nothing effecting gameplay. It's a shame FFG doesn't offer a set of tokens for the new house, but an unused faction files in just fine. Highly recommended.
October 7, 2015 12:00 AM
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