Manufacturer:
Seajay Games
Galactic Era is an epic space strategy board game with a focus on exploration, expansion and combat. The most innovative feature of the game is that you can choose to play as the "dark" or the "light" side with the appropriate consequences. You can switch your alignment during the game though, too.
The amount of luck involved in this game is very low. Combat is deterministic with hidden information (no dice are used).
Further features: • Many paths to victory, from peaceful to warlike.
• Alignment determines how you can interact with other players: "Light" (STO) factions can ally with advanced civilizations encountered but may not interfere with primitive civilizations, are peaceful towards other STO players, are peaceful with STS players unless attacked first. "Darkness" (STS) factions can be as peaceful to aggressive as they wish, and are able to subjugate primitive planets.
• Develop your civilization in across five different technology fields: Military, Spirituality, Propulsion, Robotics and Genetics. Those who are committed a single area of specialty are rewarded with epic powers, at the highest level.
• Cooperate with other players by trading technologies.
• Choose from 17 unique factions, each with a unique power, sometimes even two (one for each alignment).
• Fog of war creates uncertainty by hiding fleets with their tactical options and advantages. Fleets have advantages over others in a Rock-Paper-Scissors fashion.
• Secret objectives give each player a surprise power, while encouraging different avenues of play.
• Highly variable game setup that influences objectives.
• A detailed and rich background story, based on testimony from secret space program whistle-blowers, UFO/ET witness accounts and channeled material.
Contents:265 Counters
234 City Miniatures
114 Hidden Ship Cards
96 Ship Miniatures
41 Wooden Pieces
17 Star People Tiles
15 Fleet Holders
13 Information Cards
6 Population Tracks
6 Home Planet Miniatures
6 Transparent Chips
6 Technology Track & Fleet Pads
2 Dice
1 Slaver's Offboard Power Track
1 Round & Points Track
1 Rulebook
1 Background Book
1 Solo Variant Book
Ages: 14+
Players: 1-6
Game Length: 60-120 minutes
Mechanisms:
• End Game Bonuses
• Grid Movement
• Modular Board
• Secret Unit Deployment
• Simultaneous Action Selection
• Solo / Solitaire Game
• Team-Based Game
• TradingVariable Player Powers
• Victory Points as a Resource