The Last Hundred Yards (2nd Printing)

The Last Hundred Yards (2nd Printing)

Product #GMT1902-22

Regular Price: $64.00

Special Price: $48.00

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Manufacturer: GMT Games

The Last Hundred Yards introduces innovative systems intended to model Small Unit Behavior in Combat during WW2. It is fun, fast-paced, and provides a very good simulation of what it was like to command combat units at the platoon or company level. The game is purposely designed to deliver a brisk yet intensive gaming experience that forces many decisions upon you as you take command of an infantry platoon or company in Western Europe.

Initiative & Advantage: In The Last Hundred Yards, only the player winning hte initiative has a proactive game turn. His opponent is limited to reaction only. Generally the attacker has the initiative or momentum at the beginning of a small unit combat as the result of plans and preparation, so the attacking force dictates the action. The defender will generally react to the attacker's actions, hoping at some point to blunt or take away the attacker's momentum. This is represented by player advantage and the importance of winning the initiative.

Simultaneous vs Sequential: In small unit things are happening simultaneously. In an attack on an enemy position, some units of a formation provide cover fire to suppress the enemy, while other units maneuver against the enemy position. These actions take place simultaneously. The more firepower the attacker can bring to bear is crucial to success. Each player's units would be moving and firing simultaneously and may not know or see where the enemy maneuvered. Simultaneous movement and opportunity fire are modeled primarily through the Action/Reaction Cycle and Fire Mechanics.

Winning the Game: In each mission or operation, an attacking player must achieve a specific objective. Once accomplished, the attacking player's score is based on the time required to complete the mission, additional mission objective points, and the casualty differential between the sides. Based on the final score, the attacker will either win, lose, or draw.

Simplicity of Rules: Any veteran wargamer will appreciate the brevity of the rules and the elegance of the game systems. The designer has created a relatively short set of rules, using simply but innovative solutions to capture the concepts of tactical wargaming well. As a result, The Last Hundred Yards is a fairly simple game to play, although it is challenging to master.

Note: This is identical to the 1st Printing except that all known errata has been corrected.

Contents:
6 Double-sided Geomorphic Maps
1 Rules Booklet
1 Play Booklet
4 Mission Cards
2 Counter Sheets (9/16")
2 Counter Sheets (3/4")
f1 Game Turn Track
4 Ten-sided Dice


Ages: 14+
Players: 1-2
Game Length: 90 minutes



Mechanisms:

• Dice Rolling
• Grid Movement
• Hexagon Grid
• Line of Sight
• Modular Board
• Simulation