New Faces Haunt the Woodland's Paths!
As the War rages on, new factions take interst in the Woodland's resources. The Riverfolk Company sends trade boats up and down the rivers; the Lizard Cult makes a new push for converts; the Grand Duchy digs tunnels to seize new territory; and the Corvid Conspiracy toils to claim ill-begotten gains from the foolish. Who are these new factions? And what do they have in store for the Woodlands?
Travelers & Outsiders is a supplement for Root RPG that expands the game to include the first four expansion factions!
Here's what you'll find inside this book:
• Ten new playbooks, expanding the types of vagabonds you can play to included pirates, raiders, scholars, heretics, raconteurs, and more.
• Four new expansion factions for you to add to any campaign
‣ Riverfolk Company
‣ Lizard Cult
‣ Grand Duchy
‣ Corvid Conspiracy
• Dozens of expanded moves and tags, including weapons skills, roguish feats, natures, drives, connections, equipment tags, and pre-made gear.
• Robust faction turn mechanics that bring the setting to life as factions seize holdings, build structures, and plot mischief across the Woodland.
• Two new clearings - Heartwood and Sundew Bend - that focus on adventures involving the new expansion factions and their conflicts.
Hardcover
256 pages
A copy of the Root RPG: Core Book is necessary to use the contents of this book.