Skip to main content Skip to search Skip to main navigation
Go to homepage
More than 30,000 items!
Manufacturer: Renegade Game Studios

A Storytelling Game of Environmental and Spiritual Horror

Gaia is dying.

The ices melt, while the seas swell.

The heat rises, while the forests wither.

Extinction threatens millions, in favor of the few.

The Garou - warlike shapeshifters torn between Rage and spirit, between Wolf and Man, and champions of the earth-mother - have failed.

The Apocalypse is here.

Yet, a new generation of Garou now call upon their Rage to confront the forces of destruction, avarice, and greed ravaging the earth-mother. With tooth and claw the Garou will wrest her from the brink of death - or follow her enemies to the grave.

Will you answer their howl?

What legends will the Garou sing of you?

When will you Rage?

Hardcover
330 pages

4 out of 5 stars

1 of 1 reviews


0%

100%

0%

0%

0%

Leave a review!

Share your experiences with other customers.


1 review

A 90s Classic, but not the same.

Average rating of 4 out of 5 stars

The book itself is nice, and the gaming system is great. This is a good introduction book for a modern audience. If you're an old-school fan there are a few nice bits to integrate into your campaign, but I can stress that older fans may not like this edition. Not because the gaming mechanics are bad, but because this is more of a retcon of the setting. Many of the darker themes, including Metis have been cut out, like they never existed. Now, looking at the rules of Crinos, and with some clever storytelling, one could say that the Gauntlet strengthened enough that all the Metis died. I would spin it as the spiritual duality of the Garou, could no longer have viable Metis, but alas the Metis are nowhere to be seen. While some of the tribe renaming is fine, especially for the Native American tribes, I just can't understand why the Fianna was renamed. Some of the tribes lost their identity in this retelling, maybe a player handbook can help clean this up. I'm also fine with the Get of Fenris, oh excuse, the Cult of Fenris being kicked out of the Garou nation, but to call themselves Cult of Fenris is ridiculous, like the Brotherhood of Evil from the early X-Men comics goofy. The rules are the bread and butter though. For the most part, game rolling is MUCH simpler than the older editions. Renown is much more useful and there is less to track on the character sheet. I love the Rage mechanic, damned if you use it, damned if you don't use it. Gnosis is gone from the older editions, now Willpower and Renown take its place. Gifts are easier to use and some of the weaker Gifts have been given a facelift so they are more viable. The bad thing about the gaming system is again, some of the content from older editions is lost. With the rules as written, Garou can no longer wield silver in Crinos without some serious side effects, which takes away from the fantasy of making a deal with a spirit in a Grand Glaive and gaining the prestige that comes with it. All in all, it's not a bad edition, it's a great start for a new generation, and the rules are solid. By ignoring content from the older editions and calling itself the 5th Edition, the developers are pushing away some of their older audience. I plan to use the newer rules and find my solution to Metis and other missing content in my chronicles. I will take what I like in this book to add to my stories to enrich my world, but refuse to neuter my werewolves. Should you get this book? If you're new to Werewolf the Apocalypse, yes, but old-school players might be disappointed.

September 16, 2023 3:18 AM

create.description

create.requiredInput