D&D 5E RPG: Player's Handbook (Hardcover)

D&D 5E RPG: Player's Handbook (Hardcover)

Product #WOCA92170

Only 1 left

Regular Price: $49.95

Special Price: $39.99

1 In stock
  • Add to Cart
  •  

Manufacturer: Wizards of the Coast

Welcome to Dungeons & Dragons!


Arm Yourself for Adventure


The Player's Handbook is the essential reference for every Dungeons & Dragons roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create exciting new characters from among the most iconic D&D races and classes.


Dungeons and Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions. The world needs heroes. Will you answer the call?


When you're ready for even more, expand your adventures with the fifth edition Dungeons Master's Guide and Monster Manual.



Share your thoughts with other customers

Add a Review

Reviews

Excellent book for a streamlined RPG experience
I have interesting feelings about 5E as someone who started with Dungeons and Dragons 3.5 edition 11 years ago. For a player who is new and looking to jump right into tabletop RPGs this system is excellent. Character creation has been improved thanks in large part to a well organized and easy to read book, and the general variety of classes and races is a welcomed touch as well. The book itself is of excellent quality, with some of the most consistent and imaginative artwork that one will find in any tabletop RPG. My concerns with the Player's Handbook, as well as 5E as a whole is that there is a general lack of depth found in previous editions as well as other systems. At first this frustrated me, especially when I usually start my players at higher levels. Equipping players with tailor made, customized gear is not as cut and dry as it has been in the past with the various tables available for magical item generation with the estimated in game gold costs. This leaves much more responsibility on the DM to know the items available, knowing the overall balancing of the system, and coming up with items and starting gold appropriate to the tier of play. In some ways it puts more power in the hands of the DM, but in some ways it can stifle some of the player's ability to think creatively in their builds during creation. However, these are minor criticisms as the overall ease of play, variety of subclasses, races, and abilities make this system an excellent addition to any bookshelf and is a nice starting point for new players or veterans looking for a game with flexibility and ease of play.
Game Play
Quality
Price
Value
Review by Chromwell on 5/2/2019
Great Book! I was a noob at the game and had no clue how to do anything I borrowed this book from a friend and it teaches you so much! I wish it was a little cheaper though.
Great Book! I was a noob at the game and had no clue how to do anything I borrowed this book from a friend and it teaches you so much! I wish it was a little cheaper though.
Game Play
Quality
Price
Value
Review by Aaron on 3/3/2018
Better than 4th for most people!
This is a vast improvement over the previous edition, if you are looking for more "role" and less "roll" in your roleplaying. I personally lean towards more indie and narrative RPGs, but I can enjoy this edition on a certain level. Like most RPGs you have to know what you are buying. This game is well designed to do "Dungeon Style" adventures with light RP mechanics. If that is the style of game you like, you will be very pleased. If you are looking to go outside that mold and play a more political or RP heavy game, this might feel a little lacking, because this was not the author's intent.
Game Play
Quality
Price
Value
Review by Ryan on 5/26/2016
EPIC!!!
This is great for any new or old player. Even a DM should have it. This is a great price!
Game Play
Quality
Price
Value
Review by kwoo12 on 10/13/2015
An amazing reinvention of a classic
Dungeons and Dragons 5th edition is a wonderful revamping of the classic rpg. WoTC did a fantastic job of creating an edition that is easy to learn, streamlined, variety, and a focus on story.

Character creation is diverse with lots of options. Races now have sub-races, you can choose to be a hill dwarf or mountain dwarf. Classes have have sub-classes that can be learned at later levels. As an example, fighters can become battle mages.

And now characters have backgrounds. Cool backstories that give you some unique skills and items. Your cleric could have been a street urchin or your ranger could have been a former soldier. Lots of fun characters to be created.

Skills and combat have been streamlined. They've implemented advantage / disadvantage which is used when you are good and or bad at skills or combat.

My favorite part is that they've taken out the goal of min/maxing compared to previous versions or other fantasy RPGs. Being any class and race is a good idea. None are a waste of creating and all can be played well.

My only complaint is that the index is horrendous. The index references other parts of the index, instead of the book. Another small complaint is character creation has some book flipping, which can be frustrating.

If you've grown tired of other RPGs or want to get back into D&D, this is the edition to do it in.
Game Play
Quality
Price
Value
Review by Wireframe on 10/4/2015
Favorite Edition Yet!
This is probably my favorite edition of D&D yet. Gone are 4e's miniature combat focus and the abusability of 3e/3.5e, 5e is a refreshing journey back to 2e sensibilities while also acknowledging the advancements pen and paper RPGs have made over the years. One of the hall marks of this newest system is the notion of bounded accuracy which is this design notion to keep numbers from bloating and instead uses a system of advantage and disadvantage (roll 2d20, taking higher or lower result respectively). This also helps keep the need for a constant stream of magic items to a minimum that tended to plague higher level play in 4e, making the ones you do get really exciting.

In an attempt to streamline the rules and breath some simplicity back into the game, this edition is plagued at times by muddled wording. The action economy we've grown used to between 3.5/Pathfinder/4e is more or less still there, but the language around is awkward as the writers seem to be trying to acknowledge it's still there. As with any system, there's a ton of debate over certain ambiguous wording of abilities, feats, spells, etc. but this edition does a great job of reinforcing the role of the DM and letting people play the way they want to play.

While the newest edition of D&D is on the pricier side, the book itself is beautiful and you can tell where they can get off on charging a bit more. This is certainly one of the best illustrated rule books I've ever seen.
Game Play
Quality
Price
Value
Review by Sir LRB on 9/30/2015
{{ title }}