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The Queen Vessel Prime is another type of geometrically shaped Borg starship, the Borg Octahedron. Though not as large as the Borg Cubes, these vessels are just as intricate and powerful and very well protected. It is unknown how many ships of this type actually exist. The Borg Octahedron is transwarp capable and the Borg Queen has overseen the assimilation of entire races from within this vessel.
Contents:
1 Queen Vessel Prime / Borg Octahedron Pre-painted Miniature
1 Plastic Base
2 Plastic Pegs
1 Ship Token
1 Maneuver Dial
3 Action Tokens
- 1 Scan Token
- 1 Red Target Lock Token
- 1 Blue Target Lock Token
7 Shield Tokens
1 Critical Hit Token
1 Auxiliary Power Token
2 Disabled Upgrade Tokens
6 Captain ID Tokens
1 Admiral Token
1 Fleet Action Token
10 Drone Tokens
3 Borg Shield Matrix Tokens
1 Minefield Token
2 Ship Cards
- Queen Vessel Prime
- Borg Starship
1 Maneuver Card
- Borg Octahedron
2 Captain Cards
- Drone
- Tactical Drone
1 Admiral Card
- Borg Queen
8 Upgrade Cards
- Borg Assimilation Tubules
- Borg Shield Matrix
- Magnus Hansen
- Multi Kinetic Neutronic Mines
- Power Node
- Resistance is Futile
- Transwarp Signal
- We Are the Borg
2 Mission Cards
- Collapse the Transwarp Network: Mission Overview
- Collapse the Transwarp Network: Special Rules
2 Additional Rules Cards
- Regenerate / Spin Maneuver / Borg Upgrades / Drone Tokens
- Admiral Cards / Fleet Action Token / Admiral ID Token
1 Reference Card
- Borg Shield Matrix Token (BSMT)
This is not a stand-alone game. A copy of Star Trek Attack Wing: Miniatures Game Starter Set is required to play.
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4 reviews
A Great Ship+ Upgrades
The Borg Queen’s Vessel, her personal ship that she travels across the galaxy with and assimilates entire worlds from. Awe-inspiring and terrible at the same time, this ship is not as powerful as a Cube nor as small as a sphere. Honestly, I don’t know much beyond the background of the Queen’s Vessel besides this. I never watched the episodes of Voyager with it in it, though I do know they destroyed it. Costing $15 and coming with a base/stand, ship, and 11 upgrades, is she worth it or should you not waste your time? Before we advance any further, it is important to note the special rules changes about the 43+ cost ships and the Borg in general. If you run a ship that costs 43 or more points, you get an additional 8 points to spend on ALL your upgrades and/or your captain. So if you run the named Tactical Cube, you have 8 points left between your captain/upgrades. Additionally, all ships with 360 degree firing arcs for primary weapons only fire at range 1-2, though weapon upgrades can still fire at range 3. Finally, ships with weird movement dials like the one found on Borg ships now have their turns changed (these are called spin maneuvers). You move whatever distance you said straight, then put a 2 forward arrow on the side of the ship you wanted to turn, then rotate your ship 90 degrees until the forward part of the ship is facing that forward straight arrow. In essence, it looks like this: If I did a 3 turn left I would do the following: Ship (start, facing down) 1 2 3 (end of 3 straight movement, place a 2 forward on the left side of my ship and rotate until it was facing to the left side of the page as the new forward) The Borg also add a new upgrade to the game- the Borg Upgrade. These are essentially Borg-specific tech. Additionally, Borg Captains function a little differently. They have Drone Tokens on them that determine their skill value. You can spend the Drone Tokens to use actions on the captain and/or other upgrades on your ship. Doing so reduces your Captain’s skill value, however, and there are a few, very limited card options to give you drone tokens back. So spend them wisely! Finally, the Borg have a unique action- Regenerate. You can use the action to heal 1 damage to your hull (either Critical OR Normal), but you cannot attack the round you use this in. The Queen Vessel Prime (QVP from here on out) costs 42 points and has 6 attack, 0 evade, 8 hull, and 7 shields. She has a partial Borg action bar (scan, target lock, regenerate), and 2 Borg, 1 tech, 1 weapon, and 2 crew upgrade slots. Her named ability is that either the QVP or any friendly ship within range 1-2 of your ship may spend a scan token to give her +1 attack dice. Her maneuver dial is the spin dial with straights at 1-4 (with 1-2 green and 4 red), left/rights at 1-4 (with 1 green and 4 red), and a backwards 1-3 (With 3 red). The generic costs 40 points and loses 1 shield and 1 crew upgrade slot. Either the named or the generic QVP is a solid ship, but I prefer the generic after the point change due to the fact that you now have 10 upgrade points to mess around with instead of 8. Unless you really want to run 2 crew and a crappy captain on this ship, I will always pick the generic. It has 14 health (7 shields/hull), so it lasts a while in combat, and you can easily upgrade it with a good captain and ok other upgrade (like a 4 point captain and Borg Missile or Full Assault, for example), or do more points in upgrades and pick a crappier 2-3 point captain. The QVP is meant to be an assault ship, and you can make her a quality one with 10 points, though you will want to run the rest of your fleet as probably Scout Cubes to have 2 workable ships for 70 points. I like the generic QVP because it gives you flexibility, something the Borg vessels have been lacking. Want to be a little gimmicky? Go with this. Want to have a nice captain and a solid upgrade? Go with this. Want to run an admiral, captain, and upgrade? Go with this. It gives you an option besides damage soak, damage dealer which is great and something that the Borg could use. Sure, 10 points to mess around with isn’t a ton, but when you are used to only having 8 and the Borg Upgrades cost so much… the extra two are nice! Besides the generic, there is 1 captain and 1 admiral in this expansion. The Admiral is the Borg Queen. She costs 5 points and gives +2 to skill as an Admiral, and is a 5 point/7 drone token captain and has an elite talent slot. Her ability is Fleet Action: Target a friendly ship at range 1-2 and choose 1 upgrade on that ship. Perform that upgrade’s action as a free action and, if you have to spend drone tokens to use it, spend 1 less. Her captain is the same, though for her ship only. The options you have with this card are frankly unlimited. This is an amazing Admiral, and at 5 points she is a bit costly, but you can have all sorts of fun copying abilities that suit you needs. I almost always run the Borg Queen as the admiral on a damage soak ship, giving them +2 skill and allowing them to copy the actions of my cheaper, more upgraded Scout Cubes, and she works great there. This is an amazing Admiral that will fit into any fleet that runs action upgrades. The captain is tactical drone. For 4 points you get a 5 drone captain. When attacking, you can spend 1 drone to make your opponent roll 1 less defense die. This is another great card as well. You can use him to mess around with cloaked ships, to make a 1 evade vessel roll no defense, or anything else. I really like this tactical drone, and putting him on a ship with a Borg Alcove is a great way to keep on churning out damage to your opponents. Great captain, but unfortunately you cannot run him with the Admiral Queen since that would exceed your point limit. Putting him and an alcove on a Tactical Cube, however, and you can have all sorts of fun. Combine him with scan to make your opponent roll -2 defense dice! The fun never stops. There is only one crew upgrade in this expansion- Magnus Hansen. I had to look up why the heck this Borg had a real name. Memory Alpha didn’t explain why he had a real name and not a number designation like everyone else. WEIRD. Apparently he was the father of Seven of Nine who decided it would be a GREAT idea to go study the Borg and bring their freaking 7 year old kid along. WHO DOES THAT?! As a father, I will guarantee to you that if the Borg were real I would NEVER do this. Hey honey, we love you, we are going to study these race of beings who can kill us in an instant and/or take us over, and hope that our untried tech works to keep us safe, even though everyone else was like NO DON’T GO, and we are going to go rogue at the same time and wait, what, you were assimilated into the collective? SHOCKED that that happened. Anyways, Magnus costs 1 point and you can discard him to spend 1 less drone token when you are spending drone tokens. Yep. He’s that kind of guy. Useful if you have a point left and need to use it, but nothing crazy. What a good parent he turned out to be. There are 2 elite talents in this expansion. Resistance is Futile costs 7 points and, after you roll your attack dice, you discard this card and can spend up to 3 drone tokens to “lock” 3 results so they cannot be cancelled. Essentially, you are spending 7 points to get 3 hits. Not a bad trade, but there are better trades out there. I don’t really use this one, but I can see someone using it if they really wanted to. A 7 point discard is REALLY steep in general and especially for the Borg since everything is so expensive for them to begin with. I’d rather do something else. The other elite talent is We Are The Borg. For 6 points, you can discard the card and spend up to 3 drone tokens to get 1 evade per drone token spent. Still an expensive discard, this is at least a useful discard since you know what you are getting. If you want to make a ship last a little longer, go with this talent. If you have other plans for your drone tokens, don’t. Personally, I don’t use this super often, but have used it for great effect when I do. It all depends on your build and what you want your fleet to do. Is your ship a damage soak? This is probably worth it. If not, go with something else. There is one weapons upgrade- Multi Kinetic Neutronic Mines. Costing 10 points, you get an attack/discard to place a mine token within range 1 of your ship. It can overlap a ship when placed, and either when placed or when a ship enters the minefield, roll 4 attack dice. Any hits/crits damage any ship within range 1-3 of the minefield. Ships at range 1 roll no defense dice, everyone else rolls full with +1 die at range 3. Costs +5 if purchased for a non-Borg vessel. There is a lot here- Essentially you are spending 10 points for the games best minefield damagewise, though I personally prefer cloaked mines better. The cost is STEEP, but you can have some fun. Want to mine a critical entry/exit? Done. Want to screw with your opponent? Ram your scout cube into this sucker to trigger it. Want to be a pain? Use this. Since you can drop it on a ship, that is great, but you will also be hit by the explosion so be careful. I like this card and find it really fun to use, I just don’t find it super useful in competitive play since it is easy to avoid. I can find much better ways to spend 10 points over this in a competitive scenario, though putting this on a Scout Cube, rushing the enemy, and dropping this is a really fun thing to do in casual play. There is one tech upgrade- Power Node. For 3 points you can disable this card and 2 active shields whenever you perform a red maneuver to treat it as a white maneuver. This has some perks, but it is not a great upgrade. If you find yourself using red maneuvers all the time, I would go with this, but most of the time I don’t see myself doing a red 4 straight/spin or a red 3 backwards so I leave this in the box. If you use a lot of red, this is a cheap way to help out, but disabling the 2 shields as well can be costly. There are 3 Borg upgrades in this expansion. Assimilation Tubes costs 8 points and an action/discard a drone token to target a ship at range 1-2 and steal 1 tech, crew, or weapons upgrade from that ship even it if exceeds your limitations. It comes over disabled and you cannot steal a Species 8472 upgrade. Here it is, the reason for the QVP. Drop this in any Borg fleet and have a BLAST. There are no restrictions besides range, so steal away! The only downside is that it doesn’t work on the Scout Cube, and you can only run it with a crappy captain to get under/at the 50 point limit, but this is an amazing upgrade. It works great on any ship, especially a ship that is not action heavy. A really fun thing is to steal a Borg Alcove from one of your own ships so you can just steal away. This is an action hog, but a blast to use and can really screw with your opponent which is a great thing indeed! Borg Shield Matrix costs 8 points and, each time you are attacked and suffer damage to your hull or shields, add 1 Borg Shield Matrix token to this card. You roll +1 defense dice for each token next to you and, if your captain/upgrade is target by an opponent, you roll 1 die for each token and ignore it if you roll a hit/crit. This is a useful but expensive card. If you want to throw it on a damage shield like a Tactical Cube, it works great, but on the QVP there are better upgrades around. If you want to have a chance to increase the odds that your damage shield will survive longer, throw this on it. Otherwise, I’d leave this alone. It’s not a guaranteed evade, but +3 defense dice can come in really handy depending on your fleet and what you want to do with it and the roles you want your ships to fulfill. The last Borg Upgrade is Transwarp Signal for 4 points. You discard it to target a ship anywhere in the play area and remove 1 token (evade, scan, target lock, or battlestations) from beside it. Give them an auxiliary power token. Can only be put on a Borg ship and only 1 per ship. Doesn’t do anything to a Species 8472 ship. This upgrade is super interesting but also meh at the same time. 4 points to discard a token is a bit steep, but you can do it anywhere on the map which is nice. I don’t really use this that often, but it can be fun to mess around with your opponent at the right time or to just be a huge pain. If you think you will use it, it’s cheap and worth taking, but I don’t normally run it. The QVP is an AMAZING expansion for the Borg. The generic vessel is great, and most of the upgrades as amazing. This is a great pickup for the Borg, and if you want to run double vessels picking up a second one is totally worth it, though a sphere is a great buy (maybe a little better?) as well. I really love the QVP and the 10 upgrade points the generic gives you, and all of the upgrades minus the elite talents/Magnus the Dumb are totally worthwhile, but maybe a little situational. Even with the changes this is still a great Borg vessel to run, and combing it with a sphere and a Scout Cube makes a small but potent fleet you can run!
February 7, 2017 1:48 AM
Erik
The Borg Queen’s Vessel, her personal ship that she travels across the galaxy with and assimilates entire worlds from. Awe-inspiring and terrible at the same time, this ship is not as powerful as a Cube nor as small as a sphere. Honestly, I don’t know much beyond the background of the Queen’s Vessel besides this. I never watched the episodes of Voyager with it in it, though I do know they destroyed it. Costing $15 and coming with a base/stand, ship, and 11 upgrades, is she worth it or should you not waste your time? Before we advance any further, it is important to note the special rules changes about the 43+ cost ships and the Borg in general. If you run a ship that costs 43 or more points, you get an additional 8 points to spend on ALL your upgrades and/or your captain. So if you run the named Tactical Cube, you have 8 points left between your captain/upgrades. Additionally, all ships with 360 degree firing arcs for primary weapons only fire at range 1-2, though weapon upgrades can still fire at range 3. Finally, ships with weird movement dials like the one found on Borg ships now have their turns changed (these are called spin maneuvers). You move whatever distance you said straight, then put a 2 forward arrow on the side of the ship you wanted to turn, then rotate your ship 90 degrees until the forward part of the ship is facing that forward straight arrow. In essence, it looks like this: If I did a 3 turn left I would do the following: Ship (start, facing down) 1 2 3 (end of 3 straight movement, place a 2 forward on the left side of my ship and rotate until it was facing to the left side of the page as the new forward) The Borg also add a new upgrade to the game- the Borg Upgrade. These are essentially Borg-specific tech. Additionally, Borg Captains function a little differently. They have Drone Tokens on them that determine their skill value. You can spend the Drone Tokens to use actions on the captain and/or other upgrades on your ship. Doing so reduces your Captain’s skill value, however, and there are a few, very limited card options to give you drone tokens back. So spend them wisely! Finally, the Borg have a unique action- Regenerate. You can use the action to heal 1 damage to your hull (either Critical OR Normal), but you cannot attack the round you use this in. The Queen Vessel Prime (QVP from here on out) costs 42 points and has 6 attack, 0 evade, 8 hull, and 7 shields. She has a partial Borg action bar (scan, target lock, regenerate), and 2 Borg, 1 tech, 1 weapon, and 2 crew upgrade slots. Her named ability is that either the QVP or any friendly ship within range 1-2 of your ship may spend a scan token to give her +1 attack dice. Her maneuver dial is the spin dial with straights at 1-4 (with 1-2 green and 4 red), left/rights at 1-4 (with 1 green and 4 red), and a backwards 1-3 (With 3 red). The generic costs 40 points and loses 1 shield and 1 crew upgrade slot. Either the named or the generic QVP is a solid ship, but I prefer the generic after the point change due to the fact that you now have 10 upgrade points to mess around with instead of 8. Unless you really want to run 2 crew and a crappy captain on this ship, I will always pick the generic. It has 14 health (7 shields/hull), so it lasts a while in combat, and you can easily upgrade it with a good captain and ok other upgrade (like a 4 point captain and Borg Missile or Full Assault, for example), or do more points in upgrades and pick a crappier 2-3 point captain. The QVP is meant to be an assault ship, and you can make her a quality one with 10 points, though you will want to run the rest of your fleet as probably Scout Cubes to have 2 workable ships for 70 points. I like the generic QVP because it gives you flexibility, something the Borg vessels have been lacking. Want to be a little gimmicky? Go with this. Want to have a nice captain and a solid upgrade? Go with this. Want to run an admiral, captain, and upgrade? Go with this. It gives you an option besides damage soak, damage dealer which is great and something that the Borg could use. Sure, 10 points to mess around with isn’t a ton, but when you are used to only having 8 and the Borg Upgrades cost so much… the extra two are nice! Besides the generic, there is 1 captain and 1 admiral in this expansion. The Admiral is the Borg Queen. She costs 5 points and gives +2 to skill as an Admiral, and is a 5 point/7 drone token captain and has an elite talent slot. Her ability is Fleet Action: Target a friendly ship at range 1-2 and choose 1 upgrade on that ship. Perform that upgrade’s action as a free action and, if you have to spend drone tokens to use it, spend 1 less. Her captain is the same, though for her ship only. The options you have with this card are frankly unlimited. This is an amazing Admiral, and at 5 points she is a bit costly, but you can have all sorts of fun copying abilities that suit you needs. I almost always run the Borg Queen as the admiral on a damage soak ship, giving them +2 skill and allowing them to copy the actions of my cheaper, more upgraded Scout Cubes, and she works great there. This is an amazing Admiral that will fit into any fleet that runs action upgrades. The captain is tactical drone. For 4 points you get a 5 drone captain. When attacking, you can spend 1 drone to make your opponent roll 1 less defense die. This is another great card as well. You can use him to mess around with cloaked ships, to make a 1 evade vessel roll no defense, or anything else. I really like this tactical drone, and putting him on a ship with a Borg Alcove is a great way to keep on churning out damage to your opponents. Great captain, but unfortunately you cannot run him with the Admiral Queen since that would exceed your point limit. Putting him and an alcove on a Tactical Cube, however, and you can have all sorts of fun. Combine him with scan to make your opponent roll -2 defense dice! The fun never stops. There is only one crew upgrade in this expansion- Magnus Hansen. I had to look up why the heck this Borg had a real name. Memory Alpha didn’t explain why he had a real name and not a number designation like everyone else. WEIRD. Apparently he was the father of Seven of Nine who decided it would be a GREAT idea to go study the Borg and bring their freaking 7 year old kid along. WHO DOES THAT?! As a father, I will guarantee to you that if the Borg were real I would NEVER do this. Hey honey, we love you, we are going to study these race of beings who can kill us in an instant and/or take us over, and hope that our untried tech works to keep us safe, even though everyone else was like NO DON’T GO, and we are going to go rogue at the same time and wait, what, you were assimilated into the collective? SHOCKED that that happened. Anyways, Magnus costs 1 point and you can discard him to spend 1 less drone token when you are spending drone tokens. Yep. He’s that kind of guy. Useful if you have a point left and need to use it, but nothing crazy. What a good parent he turned out to be. There are 2 elite talents in this expansion. Resistance is Futile costs 7 points and, after you roll your attack dice, you discard this card and can spend up to 3 drone tokens to “lock†3 results so they cannot be cancelled. Essentially, you are spending 7 points to get 3 hits. Not a bad trade, but there are better trades out there. I don’t really use this one, but I can see someone using it if they really wanted to. A 7 point discard is REALLY steep in general and especially for the Borg since everything is so expensive for them to begin with. I’d rather do something else. The other elite talent is We Are The Borg. For 6 points, you can discard the card and spend up to 3 drone tokens to get 1 evade per drone token spent. Still an expensive discard, this is at least a useful discard since you know what you are getting. If you want to make a ship last a little longer, go with this talent. If you have other plans for your drone tokens, don’t. Personally, I don’t use this super often, but have used it for great effect when I do. It all depends on your build and what you want your fleet to do. Is your ship a damage soak? This is probably worth it. If not, go with something else. There is one weapons upgrade- Multi Kinetic Neutronic Mines. Costing 10 points, you get an attack/discard to place a mine token within range 1 of your ship. It can overlap a ship when placed, and either when placed or when a ship enters the minefield, roll 4 attack dice. Any hits/crits damage any ship within range 1-3 of the minefield. Ships at range 1 roll no defense dice, everyone else rolls full with +1 die at range 3. Costs +5 if purchased for a non-Borg vessel. There is a lot here- Essentially you are spending 10 points for the games best minefield damagewise, though I personally prefer cloaked mines better. The cost is STEEP, but you can have some fun. Want to mine a critical entry/exit? Done. Want to screw with your opponent? Ram your scout cube into this sucker to trigger it. Want to be a pain? Use this. Since you can drop it on a ship, that is great, but you will also be hit by the explosion so be careful. I like this card and find it really fun to use, I just don’t find it super useful in competitive play since it is easy to avoid. I can find much better ways to spend 10 points over this in a competitive scenario, though putting this on a Scout Cube, rushing the enemy, and dropping this is a really fun thing to do in casual play. There is one tech upgrade- Power Node. For 3 points you can disable this card and 2 active shields whenever you perform a red maneuver to treat it as a white maneuver. This has some perks, but it is not a great upgrade. If you find yourself using red maneuvers all the time, I would go with this, but most of the time I don’t see myself doing a red 4 straight/spin or a red 3 backwards so I leave this in the box. If you use a lot of red, this is a cheap way to help out, but disabling the 2 shields as well can be costly. There are 3 Borg upgrades in this expansion. Assimilation Tubes costs 8 points and an action/discard a drone token to target a ship at range 1-2 and steal 1 tech, crew, or weapons upgrade from that ship even it if exceeds your limitations. It comes over disabled and you cannot steal a Species 8472 upgrade. Here it is, the reason for the QVP. Drop this in any Borg fleet and have a BLAST. There are no restrictions besides range, so steal away! The only downside is that it doesn’t work on the Scout Cube, and you can only run it with a crappy captain to get under/at the 50 point limit, but this is an amazing upgrade. It works great on any ship, especially a ship that is not action heavy. A really fun thing is to steal a Borg Alcove from one of your own ships so you can just steal away. This is an action hog, but a blast to use and can really screw with your opponent which is a great thing indeed! Borg Shield Matrix costs 8 points and, each time you are attacked and suffer damage to your hull or shields, add 1 Borg Shield Matrix token to this card. You roll +1 defense dice for each token next to you and, if your captain/upgrade is target by an opponent, you roll 1 die for each token and ignore it if you roll a hit/crit. This is a useful but expensive card. If you want to throw it on a damage shield like a Tactical Cube, it works great, but on the QVP there are better upgrades around. If you want to have a chance to increase the odds that your damage shield will survive longer, throw this on it. Otherwise, I’d leave this alone. It’s not a guaranteed evade, but +3 defense dice can come in really handy depending on your fleet and what you want to do with it and the roles you want your ships to fulfill. The last Borg Upgrade is Transwarp Signal for 4 points. You discard it to target a ship anywhere in the play area and remove 1 token (evade, scan, target lock, or battlestations) from beside it. Give them an auxiliary power token. Can only be put on a Borg ship and only 1 per ship. Doesn’t do anything to a Species 8472 ship. This upgrade is super interesting but also meh at the same time. 4 points to discard a token is a bit steep, but you can do it anywhere on the map which is nice. I don’t really use this that often, but it can be fun to mess around with your opponent at the right time or to just be a huge pain. If you think you will use it, it’s cheap and worth taking, but I don’t normally run it. The QVP is an AMAZING expansion for the Borg. The generic vessel is great, and most of the upgrades as amazing. This is a great pickup for the Borg, and if you want to run double vessels picking up a second one is totally worth it, though a sphere is a great buy (maybe a little better?) as well. I really love the QVP and the 10 upgrade points the generic gives you, and all of the upgrades minus the elite talents/Magnus the Dumb are totally worthwhile, but maybe a little situational. Even with the changes this is still a great Borg vessel to run, and combing it with a sphere and a Scout Cube makes a small but potent fleet you can run!
February 7, 2017 12:00 AM
Good addition to any Borg fleet
The Queen is an admiral in this pack. The ship is pretty strong with decent upgrades available to it. Over all, a very nice ship that is a good if not great addition to the fleet. Well worth it. Especially if you can get the Locutus as the Captain.
September 28, 2015 9:26 AM
Charles
The Queen is an admiral in this pack. The ship is pretty strong with decent upgrades available to it. Over all, a very nice ship that is a good if not great addition to the fleet. Well worth it. Especially if you can get the Locutus as the Captain.
September 28, 2015 12:00 AM
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