Commands & Colors Tricorne: Jacobite Rising

Commands & Colors Tricorne: Jacobite Rising

Product #CPA1109

Regular Price: $99.00

Special Price: $84.99

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Manufacturer: Compass Games

War & Pieces

By design, Jacobite Rising is not overly complex. In a battle scenario, two players will command either the Jacobite forces or the units of the Government army. There are 13 battle scenarios in the game. A scenario's battle notes state which player takes the first turn and players will alternate taking turns thereafter until one player reaches the number of Victory Banners indicated in the scenario's victory conditions.

The Jacobite Rising battlefield game board has a hex grid of 13 hexes wide by 11 hexes deep. The battlefield is divided into three sections by two dotted lines, giving each player a Left Flank Section, a Center Section and a Right Flank Section. Where the dotted line cuts through a hex, the hex is considered to be part of both the flank section and the center section. Terrain Tiles represent a range of terrain features and are placed on the battlefield to recreate the historical scenario setting.

As with other Commands & Colors games, the scale of the game fluctuates, which allows players to effectively portray some of the larger historical Jacobite Rising battles, like Culloden and Falkirk, as well as smaller size skirmish actions. The 13 battle scenarios in the game present a stylized battlefield map that emphasize the important terrain features and highlights the historical deployment of forces in scale with the game system. Still the tactics of the period, that players will need to execute to gain victory, conform remarkably well to the advantages and limitations inherent to the various armies of the day and the battlefield terrain features on which they fought.

There are 13 battles and smaller skirmish actions included with Jacobite Rising:
  ‣ Killiecrankie - 27 July 1689
  ‣ Dunkeld - 21 August 1689
  ‣ Cromdale - 1 May 1690
  ‣ Alness - 10 July 1715
  ‣ Sheriffmuir - 13 November 1715
  ‣ Glen Shiel - 10 June 1719
  ‣ Prestonpans - September 1745
  ‣ Clifton - 18 December 1745
  ‣ Inverurie - 23 December 1745
  ‣ Falkirk (Stage 1) - 17 January 1746
  ‣ Falkirk (Stage 2) - 17 January 1746
  ‣ Culloden - 16 April 1746
  ‣ Culloden (Flanking Move) - 16 April 1746

Again, owners of Commands & Colors Tricorne: The American Revolution will find many familiar game mechanics in this stand-alone game product, but there are also plenty of new and interesting play concepts, which add historical depth and will provide even the most veteran Commands & Colors players new experiences and challenges as they are introduced into the world of the Highland Clans in the time of the Jacobite Risings.

Contents:
1 Rule & Scenario Booklet
1 Battlefield Game Board
60 Terrain Tiles
18 Victory Banner Counters
6 Clan Chief / Chief Officer Markers
52 Command Cards
58 Combat Cards
8 Engraved Battle Dice
6 Block Label Sheets
2 Unit & Terrain Effects Cards
283 Blocks


Ages: 14+
Players: 2
Game Length: 60-90 minutes


This game can be played on its own or combined with Commands & Colors Tricorne: The American Revolution for enhanced play.

Mechanisms:
• Campaign / Battle Card Driven
• Dice Rolling
• Hand Management
• Hexagon Grid
• Modular Board