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Manufacturer: Dan Verssen Games

For What Remains @ 34:50



For What Remains is a dynamic skirmish-level wargame set in a post-apocalyptic near future. It can be played competitively with two players, or solitaire. There are two modes of play: skirmishes and campaigns. Skirmishes are stand-alone games played for single victory, with no lasting repercussions. Campaigns are a series of skirmishes linked together to form a larger narrative.

For What Remains has three core games which can stand alone, or be played together. Each game comes with two factions and features a set of double-sided game tiles that are thematically linked to the game's campaign storyline. In addition, while each campaign provides its own storyline, there is an overarching story that begins in Streets of Ruin, continues in Blood on the Rails, and then ends in Out of the Basement.

Out of the Basement includes the Erthen and Order factions and the Out of the Basement campaign.

Contents:
1 Rulebook
1 Campaign Guide
2 Faction Guides
2 AI Reference Sheets
2 Ability Reference Sheets
12 Battleground Tiles
11 Character Cards
11 AI Cards
66 Character Counters
62 Action Tokens
5 Scavenge Tokens
14 Ability Tokens
1 Ability Template
9 Alter Earth Tokens
5 Ten-sided Dice
1 Action Bag


Ages: 10+
Players: 1-2
Game Length: 30-45 minutes


This game can be played on its own or combined with Out of the Basement and Streets of Ruin for enhanced play.

4 out of 5 stars

2 of 2 reviews


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2 reviews

Good game, cheaply made.

Average rating of 4 out of 5 stars

Light, asymmetrical skirmish game using counters and easy-to-keep-track-of step losses. the rules, and system are very clean, easy to understand, and fun. Activations are determined by randomly drawing unit symbols of the pieces in play out of a bag, so you never really know who is going to activate first. Given the cost, too bad the map board couldn’t be made out of thicker cardboard, or mounted, double sided squares.

November 4, 2020 2:11 AM

Bledsoe

Average rating of 4 out of 5 stars

Light, asymmetrical skirmish game using counters and easy-to-keep-track-of step losses. the rules, and system are very clean, easy to understand, and fun. Activations are determined by randomly drawing unit symbols of the pieces in play out of a bag, so you never really know who is going to activate first. Given the cost, too bad the map board couldn’t be made out of thicker cardboard, or mounted, double sided squares.

November 4, 2020 12:00 AM

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