Set A Watch is a tight game of strategy and resource management designed to mimic a simplified D&D adventure. The feature set is very well streamlined with all the fat trimmed so that players can get down to business very quickly. The tactical options available each round feel very meaningful and give players a lot to think about and discuss as they take their actions. I have only two minor complaints: First, that the game doesn't scale for multiple players - it is literally the solo game, but with players dividing up the gameplay options. I don't consider this a deal-breaker at all. In fact, the choices can be a bit heavy for solo play and the divvying up and communication of multiplayer actually provides the best experience, IMO. But if you like strictly delineated and scaling gameplay in your co-op games, be aware of this. Second, there is no loot system. A major aspect of a D&D adventure is notably absent and adding some form of character progression would help a lot. Maybe there will be a future expansion to add this.
The content might feel a little repetitive after several playthroughs, but IMO there is an acceptable amount of variety to keep things fresh and unpredictable through the randomization in the card appearance. For occasional or casual play, it is a fantastic experience and one I look forward to. This game is a great value and the thought and effort put into it is evident from the first time you open up the box.