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Hunt for the Ring Review

Kyle

What does this rating mean?

Posted by Kyle on Feb 15, 2018

Critical Hits: Perfect marriage of theme and setting, tense gameplay, two-part adventure.
Critical Misses: Sprawling, bloated rulebook.

Every time one of these newfangled hide-and-seek games comes out, I roll my eyes. Scotland Yard is the best hidden movement game ever made, and it came out in 1983. Why would I play Fury of Dracula or Letters from Whitechapel or Specter Ops when Milton-Bradley’s classic does the same thing with elegance and brevity?

Why indeed. So I turned my nose up when offered the chance to review Hunt for the Ring. This game couldn’t possibly dethrone my favorite cat-and-mouse detective game from the ‘80s, could it? Of course not—especially not an Ares Games release, who are notorious (to me anyway) for complicating all the fun out of their Lord of the Rings games. My suspicions were further confirmed when I started perusing the game’s ridiculous 40-page rulebook. “Another bloated mess!” I thought to myself.

Well, Hunt for the Ring doesn’t quite beat the simple joy of catching Mr. X—and yet, doggone it, it comes awfully close.

Run, Frodo, run!

For starters, the Lord of the Rings setting is pitch-perfect for a hidden movement game. The Frodo player glistens with sweat as he hides out in the Old Forest or slips past a Ringwraith breathing down his neck. The Nazgul lurk about pestering the locals and galloping down the main road until they hone in on Frodo. Once he’s found, they screech to their companions to come seal poor Frodo’s fate. And Frodo slips away again, that much more corrupted and closer to his final doom. This is the closest you’ll get to living out that first half of the Fellowship of the Ring, where the quest to get the Ring to safety is almost over before it’s even begun.

This perfect pacing pulses through the design, with Frodo’s quest tottering on the edge of a knife. When you’re playing a game in which both players feel they’re on the brink of destruction from the very first turn, you know it’s a good design. That’s very much the case here. You’ll look at the opening board state and think “easy peasy,” but within a turn or two you’re certain Frodo’s going to slip right on by you to Bree, Rivendell, and beyond, or else that a Nazgul’s gonna skin you alive any second.

I was skeptical of the two-part format as well, but this also works in the game’s favor. You can knock out a game in under 90 minutes, pack it away, and finish off the adventure with the second half later on. The second part is a notably different game, as well, with the Fellowship player controlling Gandalf and his buddies as a card system automatically pushes Frodo and company toward Rivendell. And if you don’t want to play both parts, Part 1 is satisfying enough, though easier on Frodo than the Shadow player, since he doesn’t have to worry about preserving his resources for the second part of his journey in that case. Sure, maybe it’s a cheap way for Ares to avoid putting “180 minutes” on the box, but it makes the game feel like a novel you’re diving into over a couple of nights. The serial structure retains the epic nature of the book without hogging a whole game night.

The road goes ever on and on...

And yet, that rulebook! My goodness, just because this is about a sprawling fantasy epic doesn’t mean the game’s instruction manual has to be nearly as thick and intimidating as Tolkien’s triology! The game is simple and easy to understand, but Ares makes every effort to confuse with its dense rulebook full of unnecessary sections and poor organization. I rolled my eyes at the nearly page-long section describing the difference between ADJACENT, CONNECTED, and WITHIN REACH. Really, guys? Did we need three different terms to describe the relationship between the dots on the board?

Ah well. It’s still an instant classic in my book. Despite some annoyances that knock the learning experience down a peg or two, Hunt for the Ring is fantastic. More accessible and immediate than either War of the Ring or Battle for Five Armies, this game is Ares Games’ crowning Lord of the Rings masterpiece.


Comments

Kyle Mann posted on 3/21/2018 11:25 AM
To me, hidden movement games are best with two. They're very prone to quarterbacking when you split up the "seeker" team among multiple players.
Tyler DeLisle posted on 3/21/2018 11:10 AM
Great review, though I would have liked to have heard some mention of player counts.
Kyle Mann posted on 2/16/2018 11:44 AM
Exactly---40 pages for a very simple game is unacceptable.
Trevor Franklin posted on 2/16/2018 11:12 AM
Fantastic review, very easy to read and entertaining. I just picked this game up and am excited to play. But you're right on the rule book , just on a brief skimming I can tell it could have been cut down quite a lot. Howver, the whole production is excellent and surprising given the fair price point.

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